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Blog » Communication » How to Build an Android Chat App using Java or Kotlin?
In this article, you’ll learn how to build and run your first Android Chat app in Java or Kotlin.
A Quick-note
This guided article is written for developers, assuming that you already know Java or Kotlin. Whether you are an experienced programmer or a beginner, you will likely be able to learn how to add messaging functionalities to your app in simple steps, using SDKs.
Table of Contents
For the development process, you’ll need a computer that can run the following:
Build a Chat App Like Discord: Step-by-Step Development Process
Android Studio is the official IDE to develop Android App. It is based on JetBrains’ IntelliJ IDEA software, providing a context-aware environment to write apps in Java and JVM languages like Kotlin.
Next, on the activity page, I’d recommend beginners to choose Empty Activity.
Note: In Android Studio, different XML files are created to provide functionalities to the UI of your app.
Dependencies are SDK modules that need to be imported into the project to create libraries that organize the app’s files in a functional and orderly manner.
You can download these modules from MirrorFly’s official website by creating your own account .
If you’ll need help with the steps to download their SDKs – here is the link to their guided documentation
Once you download the SDKs, you can extract the AAR files that contain all the chat room feature modules needed to build your real time chat application.
To begin the import, navigate to Gradle Scripts > build.gradle
In this location, you will find 2 gradle files – one for the project and another for the app.
You must import the dependencies to the app gradle displaying as app/build.gradle, in order to sort the functionalities of the app in one place.
Your import will include:
On completion, your library folder will be created as below in the app/build.gradle:
Next, you need to paste these lines below the plugins{} inside the android {} tag
plugins { ... id 'kotlin-android' id 'kotlin-kapt' } android { compileOptions { sourceCompatibility JavaVersion.VERSION_1_8 targetCompatibility JavaVersion.VERSION_1_8 } kotlinOptions { jvmTarget = '1.8' } packagingOptions { exclude 'META-INF/AL2.0' exclude 'META-INF/DEPENDENCIES' exclude 'META-INF/LICENSE' exclude 'META-INF/LICENSE.txt' exclude 'META-INF/license.txt' exclude 'META-INF/NOTICE' exclude 'META-INF/NOTICE.txt' exclude 'META-INF/notice.txt' exclude 'META-INF/ASL2.0' exclude 'META-INF/LGPL2.1' exclude("META-INF/*.kotlin_module") } }
Now, add the below lines inside dependencies{} below the configurations{} tag :
dependencies { ... // your app dependencies implementation files('libs/appbase.aar') implementation files('libs/flycommons.aar') implementation files('libs/flynetwork.aar') implementation files('libs/flydatabase.aar') implementation files('libs/videocompression.aar') implementation files('libs/xmpp.aar') }
The above-stated activities can be performed by adding the below lines into the app dependencies
dependencies { ... // your app dependencies configurations { all { exclude group: 'org.json', module: 'json' exclude group: 'xpp3', module: 'xpp3' } } //For lifecycle listener implementation 'android.arch.lifecycle:extensions:1.1.1' annotationProcessor 'android.arch.lifecycle:compiler:1.1.1' //For GreenDao implementation 'de.greenrobot:greendao:2.1.0' //For gson parsing implementation 'com.google.code.gson:gson:2.8.1' //for smack implementation implementation 'org.igniterealtime.smack:smack-android:4.4.4' implementation 'org.igniterealtime.smack:smack-tcp:4.4.4' implementation 'org.igniterealtime.smack:smack-im:4.4.4' implementation 'org.igniterealtime.smack:smack-extensions:4.4.4' implementation 'org.igniterealtime.smack:smack-sasl-provided:4.4.4' implementation 'androidx.localbroadcastmanager:localbroadcastmanager:1.0.0' implementation 'androidx.multidex:multidex:2.0.1' implementation 'com.google.android.gms:play-services-location:17.0.0' //Dagger Dependencies api 'com.google.dagger:dagger:2.40.5' kapt 'com.google.dagger:dagger-compiler:2.40.5' api 'com.google.dagger:dagger-android:2.40.5' api 'com.google.dagger:dagger-android-support:2.40.5' kapt 'com.google.dagger:dagger-android-processor:2.40.5' //coroutines implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-android:1.3.8' implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-test:1.3.8' //apicalls implementation 'com.squareup.retrofit2:retrofit:2.6.1' implementation 'com.squareup.retrofit2:converter-gson:2.6.1' implementation 'com.squareup.okhttp3:okhttp:4.2.0' implementation 'com.jakewharton.retrofit:retrofit2-kotlin-coroutines-adapter:0.9.2' //stetho interceptor implementation 'com.facebook.stetho:stetho-okhttp3:1.3.1' //okhttp interceptor implementation 'com.squareup.okhttp3:logging-interceptor:3.14.3' //shared preference encryption implementation 'androidx.security:security-crypto:1.1.0-alpha03' }
The Manifest is the component that defines every element used in the project. Hence it is essential to configure it with the necessary permissions
First, add the below line in the gradle.properties file to avoid any library conflicts among the imported dependencies.
android.enableJetifier=true
Now, add the internet and network access permissions by navigating to app > manifests > AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
In the builder configuration, update the License Key acquired from your MirrorFly account. This allows the server to authenticate the SDK with the necessary credentials.
buildTypes { debug { buildConfigField 'String', 'SDK_BASE_URL', '"https://api-preprod-sandbox.mirrorfly.com/api/v1/"' buildConfigField 'String', 'LICENSE', '"xxxxxxxxxxxxxxxxxxxxxxxxx"' buildConfigField 'String', 'WEB_CHAT_LOGIN', '"https://webchat-preprod-sandbox.mirrorfly.com/"' buildConfigField "String", "SUPPORT_MAIL", '"contussupport@gmail.com"' } }
After this step, you may need to perform the gradle sync operation to see the changes take effect.
Locate the gradle sync icon as shown below:
Otherwise, navigate to File > Sync Project with Gradle Files
Note: I’d recommend you restart Android studio after this activity.
To simplify the SDK initialization process, use a builder class to construct the objects step by step.
To start the SDK,
Note: From this step of the guide, I will provide the codes of both Java and Kotlin. You may choose the language you need among them, to build your app in your preferred language.
To debug if there are any issues among the large amounts of data and system logs, use the below codes:
//For chat logging LogMessage.enableDebugLogging(BuildConfig.DEBUG); new ChatSDK.Builder() .setDomainBaseUrl(BuildConfig.SDK_BASE_URL) .setLicenseKey(BuildConfig.LICENSE) .setIsTrialLicenceKey(true) .build();
//For chat logging LogMessage.enableDebugLogging(BuildConfig.DEBUG) ChatSDK.Builder() .setDomainBaseUrl(BuildConfig.SDK_BASE_URL) .setLicenseKey(BuildConfig.LICENSE) .setIsTrialLicenceKey(true) .build()
In the sandbox live mode, register a user by adding the following code:
FlyCore.registerUser(USER_IDENTIFIER, (isSuccess, throwable, data ) -> { if(isSuccess) { Boolean isNewUser = (Boolean) data.get("is_new_user"); JSONObject responseObject = (JSONObject) data.get("data"); // Get Username and password from the object } else { // Register user failed print throwable to find the exception details. } });
FlyCore.registerUser(USER_IDENTIFIER) { isSuccess, throwable, data -> if(isSuccess) { val isNewUser = data["is_new_user"] as Boolean val responseObject = data.get("data") as JSONObject // Get Username and password from the object } else { // Register user failed print throwable to find the exception details. } }
The Chat SDKs in different user devices must be connected to the server so that they can send and receive messages to each other. We’ll use the below code to perform this:
ChatManager.connect(new ChatConnectionListener() { @Override public void onConnected() { // Write your success logic here to navigate Profile Page or // To Start your one-one chat with your friends } @Override public void onDisconnected() { // Connection disconnected //No need implementations } @Override public void onConnectionNotAuthorized() { // Connection Not authorized //No need implementations } });
ChatManager.connect(object : ChatConnectionListener { override fun onConnected() { // Write your success logic here to navigate Profile Page or // To Start your one-one chat with your friends } override fun onDisconnected() { // Connection disconnected //No need implementations } override fun onConnectionNotAuthorized() { // Connection Not authorized //No need implementations } })
Now it’s time to set up the app to send a message to other user devices. Use the below code to do this:
FlyMessenger.sendTextMessage(TO_JID, TEXT, new SendMessageListener() { @Override public void onResponse(boolean isSuccess, @Nullable ChatMessage chatMessage) { // you will get the message sent success response } });
FlyMessenger.sendTextMessage(TO_JID, TEXT, listener = object : SendMessageListener { override fun onResponse(isSuccess: Boolean, chatMessage: ChatMessage?) { // you will get the message sent success response } })
Now, add the below lines of code to add the functionality of receiving messages to your app from other user devices
public class MainActivity extends FlyBaseActivity { }
class MainActivity : FlyBaseActivity()
Once you’ve completed all these steps, you may make the necessary configurations for the look and feel of your app in the Android Studio IDE and submit your app to the Google Playstore to get it live instantly. This SDK integration is a quick and easy process. However, if you need a backup team, you can get consult from mobile development experts or hire a dedicated team of developers
So yes, Congratulations!
I appreciate your efforts to come all the way to this part of the article to learn the know-how of building a chat app using MirrorFly Chat SDKs.
To give a quick recap, we walked through the complete process of building a Chat app for Android devices using Java and Kotlin. This app is built with SDKs that allow app users to send and receive messages at ultra-low latencies. It can deliver a seamless interaction experience with zero downtime and a record-breaking average response rate.
No, we don’t stop there!
Our SDKs allow you to add many other exciting chat features to your app.
A few of them are listed below for you to explore conveniently:
The chat app built with MirrorFly can be used for any number of use-cases and across different vertices. All you need to do is quickly Get a MirrorFly Account and get World Converse via your app!
Drive 1+ billions of conversations on your Java apps with highly secure 250+ real-time Communication Features.
This is why we recommend using a white-label solution (a pre-built app you can customize) that can lower the cost to about $13,000.
For Cloud-Based Apps: If your app uses Amazon Web Services (like S3 for storage, EC2 for servers, or DynamoDB for databases), use the AWS SDK for Kotlin. It works with both JVM-based projects and Android apps running on devices with Android 7.0 (API level 24) or higher.
For Messaging Apps: If you’re building a chat app with lots of features, check out the MirrorFly chat SDK. It comes with over 1,000 options you can customize to fit your app’s needs.
Here are some top picks:
Kotlin is now the go-to language for building Android apps. It’s more modern and helps you write safer, less error-prone code compared to Java. While Java is still useful and widely used, Kotlin offers better features, has official support from Google, and allows developers to work more efficiently. While the decision completely depends on the needs of your project, Kotlin is generally seen as the better choice for creating forward-thinking, modern apps.
Can I make Android app using Kotlin?
Absolutely, you can use Kotlin to build Android apps. It’s officially supported by Google and is already used by more than 60% of professional Android developers for the following reasons:
Android Studio provides great support for Kotlin, including tools to convert Java code into Kotlin. This makes it easier to switch or start fresh with Kotlin. Overall, Kotlin is a powerful, modern language that’s perfect for building Android apps efficiently.
Steps to create a chat app for Android using Kotlin, you can use the MirrorFly SDK for an easy and smooth setup.
Step 1: Set up your project in Android Studio.
Step 2: Get a MirrorFly SDK license key.
Step 3: Follow the integration steps, which include:
MirrorFly lets you add real-time messaging features in as little as 30 minutes and the SDK has built-in tools to let you send and receive messages effortlessly.
And a lot more are the trending features amongst modern chat app users.
Alexander
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Good afternoon. I found information on the site that you have examples of integrating your platform with games. What language and what engine were these games written in? We develop games using Unity and Unreal Engine.
Hi, our sites has more than 100,000 users visit last month (400k, est). However, there are only 30k active users. Most of the visits are just new users that might not end up registe. Still, we want to expose the chat feature to them. (They can only see chat message/history — cant send message) We want to discuss about how MirrorFly calculate MAU, price.
Hello Guys, We are looking for webrtc solutions or services with the help of services we need to achieve these features below. 1. Audio/Video conferencing solution support 60 users in one room 2. RTMP and HLS Broadcasting solutions support 300 users in one webinar 3. Recording for Video Conferencing and Broadcasting solutions 4. On-Premises server 5. Encryption 6. Whiteboard, Share screen/files, invite guests to a room 7. Voting,Polling, Questions & answers 8. SIP/VoIP 9. Low bandwidth support 10. Simulcast & Audio/Video Transcoding 11. Analytics 12. Load Balancing and Auto Scaling Looking forward to connecting My email id to connect
We are an enterprise software company for suppliers. Would like to discuss the feasibility of adding chat into our android applications for our customers.
Hi, I work at DarkMode with is an entity that works for cricket Teams and Leagues in AU . One of our services is the Live Streaming Platform and we would like to enhance our features with a Live Chat. Could you please confirm if you have web solution and SDK for Android and IOS? If yes, what is the funcionaliities that the chat have (moderation, GIFs, pool, etc)? Regards, arol
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